![]() The interior environments have been completed apparently, but map design is somewhat hindered by the imprisonment of Ivan Buchta, who designed the original Chernarus map. The changes to this inventory system are huge.Other areas being worked on include the UI, which Hall says has been"inspired by Minecraft to make the UI simple and effective, rather than flashy and complex," the art and the map design. If you shoot a player in the head to take his night vision, you will damage the night vision. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. ![]() The work that's been done include substantial changes to the inventory system. This blew any initial plans we had dictated to pieces.So now what? The plan according to hall is release a tiny closed test "imminently," making sure, "our architecture is correctly functioning." Once the team has addressed any issues from this closed test, they will then figure out a release date for the initial public standalone release. Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be.
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